I backed Microvania, by Tyler Magruder as part of ZineQuest 3. It is a hack of Ben Robbins' Microscope.
I'll give Microvania props for high production values (at least in choice of paper and finish) and a few interesting twists on the idea of Microscope: mainly that it reduces the scope of the game to the size of a computer/video-game environment, and makes use of recursion by means of obstacles which can only be resolved from exploring other parts of the index card map you make during play.
Now for the bad stuff, unfortunately. This game is poorly explained. The rules are vague at best, and often outright skip over elements. New card types are introduced without explaining how they come into play. There are no illustrations of a game in progress that would help you piece together what the author is saying. You could play it, but only if you are willing to fill in the very significant gaps and answer your own questions.
It's not like the zine format hurt this game. The author had plenty of space to make his ideas clear; he just failed to do so. Why do I say that? Because the font size and choice of art is cringeworthy. The font is huge and the copious negative space is given over to random images (really, there's no clear connection at all between text and image). This game is one page of hastily sketched out ideas stretched over 32 pages. SEVEN of those pages are given over to listing the names of KS backers, double-spaced, and an additional two are blank for "notes".
What. The. Fuck. !?
I don't like to give negative reviews, but this lackluster effort seriously pissed me off. I used to teach composition at a university and I feel like a freshman just handed me a 10-page research paper with 3" margins and an 18 pt. font.