Tuesday, June 8, 2021

The Names of D&D

 A self-admitted frustrated grognard posted on MeWe today that he was unsatisfied with the label "Original D&D" for the early brown and white box editions. He was partly making fun of himself and partly grasping for a better term, as a fan of the original. It set me on a track of thinking that resulted in this:

All editions and variations of D&D are "D&D" - that is the collective. When making a clarification, we should use 

  • '74 D&D (three books)
  • '76 D&D (seven books, for all practical purposes this is just an earlier, messier version of AD&D)
  • Basic D&D (further clarified as Holmes, BX, or BECMI)
  • Advanced D&D (further clarified as 1e or 2e)
  • Modern D&D (further clarified as an edition 3.5, 4th, 5th)

Here was my train of thought.

[In response to the root post.] Everything else has a name. Basic D&D (Holmes, BX, BECMI), Advanced D&D (1e or 2e), or a modern edition (3.5, 4, 5). I'd say that Oe should just be called "D&D", but that's not realistic. All Corvettes are Corvettes. But then we add a year when we want to talk about a specific model (and sometimes other labels, like Stingray). So I guess this version has to have a label. I've seen Original D&D, Three Little (Brown) Books (TLB or TLBB), Whitebox, etc. I kind of like 1974 D&D, but even then there are distinctions. Three-book 1974 D&D is quite different from seven-book 1976 D&D. I guess maybe that's the answer for me: '74 D&D, '76 D&D, Basic (Holmes, BX, BECMI), Advanced D&D (1e or 2e), or a modern edition (3.5, 4, 5).

Am I missing something. Do I have all the right bays designated for the Corvettes? My only dissatisfaction with this scheme might be the slightly pejorative connotation of the word "Basic."

Wednesday, June 2, 2021

Zinequest 2021 Progress Report

This is just a quick progress post related to the Zinequest 3 projects I backed and am watching. Big thanks to the zines who have already delivered. I'll note that no project is, as yet, "late."


  • Courier
  • Crawler
  • The Void of Thrantar
  • Before Fire
  • Fresh from the Forge
  • Wizard Funk 3
  • Desert Moon of Karth
  • The Lighthouse at the Edge of the Universe
  • Dethroners
  • Bloodheist
  • Realms of Peril
  • Colostle
  • Harrowings #03: Muspelhell
  • Dodeca RPG
  • Many Crypts of Lady Ingrade
  • The Vaults of Torment: Blood is Fuel
  • The Drain
  • Lowlife
  • Planar Compass Issue 2
  • Not a Place of Honor


  • Siege: Pocket Warfare (print)
  • Pamphlet of Pantheons (digital)
  • In the Shadow of Tower Silveraxe (print)
  • A Bug's Guide to the Shimmer (digital)


  • Kriegsmesser (print)
  • Microvania (print)
  • Menagerie of the Void (print)

Tuesday, June 1, 2021

Menagerie of the Void: Capsule Review

 Menagerie is a solo, zine-sized, journaling game I backed during Kickstarter's Zine Quest 2021. You are on board an early starship when an alien zoo abducts you to serve as its keeper. The game revolves around creating, housing, and caring for bizarre creatures. It uses index cards and playing cards, and is something that you could pretty easily play in short stretches. The game ends when you master all of the robotic systems of the zoo (unlikely) or when your character gives up hope.

The book is 28 pages (included the covers) and is layed out beautifully and well-written. The art, though a little inconsistent in feel, really gets across the alien nature of the game and the zoo's organisms. Illustrations of the cards (thank you!) help you figure out how the game works. A number of random generators and outcomes for various events assure lots of replayability.

Overall this is a really solid little game book. I can't wait to try it out for real, and will be sure to write about my experience when I do.