I could subtitle this a tale of two maps. This week I got really into re-organizing and illustrating parts of my dungeon. The process of turning things into zines and literally working back and forth between digital and physical media creates an energy loop for me. I even erased all my journal entries and re-wrote them in cursive because a) I wanted to practice my cursive, having not really used it in years and b) I wanted to make the entries more abbreviated but also more dense. If that makes sense. (It doesn't really. It's Madness.) Anyway. Here's my map from my journal and the illustrated version. I renumbered the illustrated one somewhat to make the descriptions sequence a little better. The top-level summary below refers to the illustration.
0101 The Sun Gate - faceted tower in the Sea of Dust. Gate unlocks in direct sun only. Trapped wind elemental. Solve magic mouth riddle to open door.
0102 The Joust - dust knights joust on lizard-chickens for/against you.
0103 Nugget Room - prism* turns sunlight into gold nugget.*
* denotes treasure.
0104 Alitrah Iron-Skull - weary, bejeweled* minotaur bellows death poem and looks for a good place to die.
0105 Pool - cool water is refreshing.
0106 Contemplation Cells - zen gardens that lock you in.
0107 Stone Sisters - animal-women statues conceal a door.
0108 Four Faces - four locked doors with emotional faces that shift.
0109 Auditorium - tiered amphitheater. Buttons play illusionary lectures that make you smarter* and/or insane.
0110 Glittering Hallway - non-parallel walls lead to a locked lead door.
0111 Star Entity - pulsing star entity answers questions but may bind you to a knowledge quest.
0112 Star Food Cache - dangerous star food and drink. Pool hides potion.*
0113 Demon Gaol - three demons locked in by lava/runes.
0114 Bridge Over Troubled Lava - fire imps hurl lava at you.
0115 Library - Books* and comfy chairs. Wandering mummy cats, gaunt priests, and bone servitors get in the way.
0116 Shrine of Xizcolaquamn - make an offering to an ugly demon statue and get a warm feeling. Secret treasure* room.
0117 Observation Lounge - watch the imprisoned demons cavort and eat purple porridge.
0118 Priest Quarters - search to find good stuff* and maybe a carrion crawler.
0119 Perambulatory - stairs lead up to hatch or down to iron grate. Watch out for falling sand from above.
0120 Hypostyle Hall - hall of painted columns marred by hole. Stairs down.
0121 Cloak Rooms - collect fire-retardant robes/slippers* here.
Gray rooms on map are unlit.