Thursday, April 22, 2021

Words of power: weaponizing alignment languages

Acts of Power

I'm continuing to experience thoughts on alignment languages in D&D. This round I want to talk about speaking alignment language as an act of power. Inspiration came in the form of a response to an earlier post:

GrymlordeApril 21, 2021 at 10:00 AM

I think I can safely say that in the Midwest during the 1970s, everyone assumed that the Chaotic alignment language was the Black Speech of Mordor. Rightly or wrongly, Tolkein had an unbelievable huge impact on everyone's campaign. The early Judges' Guild products are a good examples.

Yes! This thought occurred to me at one point in my earlier writing and I lost it. So I am indebted for Grymlorde for both reaffirming it and returning it to my mind. When Gandalf makes the faux pas of reciting the Black Speech that is engraved in the one ring aloud at the council of Elrond, a shadow passes over the sun, everyone trembles, and the elves stop up their ears. Later, as the fellowship attempts to cross Caradhras the Cruel, Gandalf rattles off a fire spell and two things happen, only one of which is the intended effect of the spell:

Gandalf himself took a hand. Picking up a faggot he held it aloft for a moment, and then with a word of command, naur an edraith ammen! he thrust the end of his staff into the midst of it. At once a great spout of green and blue flame sprang out, and the wood flared and sputtered.

"If there are any to see, then I at least am revealed to them," he said. "I have written Gandalf is here in signs that all can read from Rivendell to the mouths of Anduin" (The Fellowship of the Ring).


Art for the Bakshi Lord of the Rings
movie poster, by Tom Jung (I think)


If alignment languages are gifted by their representative gods, it's not unreasonable to assert that each alignment language embodies a fraction of the power of those forces. In other words, when one speaks Law or Chaos, one is literally doing something powerful – invoking supernatural forces. This may sound like a stretch, but how else can one explain the inability of a "former" Chaotic creature to speak Chaos? It is a gift that can be revoked! 

When a character speaks alignment, I want other character's ears to bleed. I want to see minds shattered. I want characters to think twice before speaking in an alignment language!

Here's how I might handle it at my own game table. Taking cues from Tolkien and dialing things up to 11, I would say that speaking an alignment language reveals not only your alignment, but may reveal your presence to enemies. Second, hearing an alignment language that you don't understand causes you immediate discomfort and, if prolonged, real physical and/or mental wounds. 

This treatment makes alignment languages feel powerful! And it keeps them from being a kind of shortcut. Theoretically, if there are no ramifications, a party consisting of characters from each alignment could converse with almost any intelligent creature in its alignment tongue. Despite Gygax's suggestion in the 1e AD&D DMG that one never flaunts their alignment language for reasons of secrecy and social pressure, many a player has remained undaunted by peer pressure inside the game world! Conversely, eliciting dangerous attention from the powers-that-be and causing pain to creatures of another alignment would be a good deterrent.

Weaponized Words 

Alignment languages could also be weaponized. If a party entirely consisting of lawful characters spoke Law in front of a gaggle of chaotic drow, they could slip in some extra damage. But it's a slippery slope, as they could also draw more agents of Chaos. 

It's more likely that weaponized language would be abused by the GM; having evil persons speak Chaos to cause damage to Law characters, under the assumption that it is safe to speak within a stronghold of like-minded chaotic creatures. It's likely, however, that this problem would be checked by two factors. 1) The GM really has infinite power and could kill characters any number of ways, so another trick doesn't really make things worse. The real limit to a GMs power is the tolerance of their friends. Rough handling and unfair practices leads to an empty table. 2) Chaos doesn't necessarily want to draw the attention of Chaos. Just because they share an alignment doesn't mean one Chaos Lord doesn't have a beef with another. The same might be true of Law. Not all agents of each faction are united in purpose.

Closing Thought

None of this is intended to be prescriptive or didactic. I am following my own ideas, interpretations, and preferences. If yours differ, please follow them to your own conclusions.

3 comments:

  1. This is a great treatment of alignment language. I also have the image of clerics turning (or commanding) undead through the use of their alignment language. Turning is certainly showing off granted power.

    Speaking of clerics, the original language in the rules really describes the forces of law and chaos battling, whick makes the inclusion of neutral as a language very puzzling.

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  2. I really love this. I don't usually emphasize alignment in my games but this post has me thinking of ways to include these supernatural power languages anyway!

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  3. I've nothing to add at this stage, but these ones on languages are an interesting series of articles, so I want to congratulate you and encourage you to keep going with them.

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